Philosophical Disquisitions: 92 – The Ethics of Virtual Worlds

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Are digital worlds free from the moral guidelines of strange life? Do they generate their very own moral codes? How do avid gamers and recreation designers handle these points? These are the questions that I discover on this episode with my visitor Lucy Amelia Sparrow. Lucy is a PhD Candidate in Human-Pc Interplay on the College of Melbourne. Her analysis focuses on ethics and multiplayer digital video games, with different pursuits in digital actuality and hybrid boardgames. Lucy is a tutor in recreation design and a tutorial editor, and has held numerous analysis and educating positions at universities throughout Hong Kong and Australia.

You’ll be able to obtain the episode here or pay attention under. You may also subscribe on Apple PodcastsStitcherSpotify and different podcasting services (the RSS feed is here)

Present Notes

Matters mentioned embody:

  • Are digital worlds amoral? Will we worth them for his or her freedom from strange ethical guidelines?
  • Is there an essential distinction between digital actuality and video games?
  • Do video games generate their very own inner ethics?
  • How prevalent are undesirable digitally enacted sexual interactions?
  • How do avid gamers reply to such interactions? Do they take them significantly?
  • How can recreation designers handle this downside?
  • Do avid gamers tolerate immoral actions greater than the norm?
  • Can there be a productive type of mistrust in online game design?

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