Teaching an AI to beat video games still takes human imagination

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In 2013, researchers on the synthetic intelligence analysis firm DeepMind in London got down to create a system of AI networks that would grasp any Atari recreation. And so they had wonderful outcomes, with their system outperforming expert people at exponential charges. Nevertheless, one recreation with some novel gameplay traits, Montezuma’s Revenge (1984), left the system completely stumped, unable to attain a single level. This delightfully retro animation explores how the DeepMind group was lastly in a position to conquer the sport by borrowing ideas from human psychology. Additional, the video explores the methods by which AI growth stays a deeply human enterprise that calls for our artistic steering, at the same time as AIs more and more outperform us at sure duties.



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